Here’s a brainstorm in process …
Eh eh, joke aside I do usually need to move around at lunch break, either run, swim or do some yoga … it gives me time to process information and either make decisions or come up with new ideas/solutions. We are very lucky to be at a Studio that support such lunch breaks!
Here’s a check in with Ed Robbins, La Luna’s character modeler and cloth simulation man! It’s his job to turn the sculpts of the characters (done by the amazing Greg Dikstra) into geometry on a computer! The applications he used to model our Bambino, Papa and Nonno are Maya, are Mudbox, Maya and a lot of Pixar proprietary software.
He’s also a goofball … as you can see.
Tomorrow I am gonna try a little experiment and post/tweet in “almost real time” a little photographic essay of a day in my life during the production of La Luna. The photos you’ll see were shot by Debby Coleman at Pixar with a couple of crappy shots from my iphone added in the mix as well. As always I’ll be trying to avoid any spoilers … so, that’s it … I hope you enjoy it and I’ll do my best to answer any questions if you have any.
Warning the image at the following link is a spoiler (mild one), if you haven’t seen La Luna and you want a nice clean slate, skip this.
But … Regardless of the outcome, THIS is something to celebrate. I feel very proud … and also very lucky to have this honor. Yay La Luna!
I love THIS! My good friend Dice Tsutsumi just finished this wonderful touching short film about SketchTravel. He painted all this on photoshop!!! Such a painstaking process, a real labor of love! And it’s all for a great cause, build libraries in third world countries! Congratulations Dice!!! I can’t wait to celebrate SketchTravel next week in Brussels!! I feel very fortunate to be able to be there for the Art Auction. If you want to keep up with the upcoming SketchTravel events check this page on FB out. Cheers!