And it’s a wrap! One last thing I wanted to share: during the production of La Luna every sunday night at the end of a weekend I’d be like: “YES! IT’S MONDAY TOMORROW!! I CAN’T WAIT!”. I’ve had a lot of great times at Pixar but never before had I this feeling about going to [...]
Archive for the 'Making of La Luna Day' Category
Kevin Reher (La Luna’s producer) and Aj Riebli (Production manager) with SupTech Daniel McCoy and I at the Pixar atrium. Kevin and Aj are working behind the scenes to get us the crew and resources we need at the time we need them … all with the goal to finish La Luna within time and [...]
The lighting department is responsible for the final look of the movie, they translated Bill Cone’s colorscript beautifully! Lighters are also known to live in dark dark caves, but they are really friendly … they were also an absolute hoot to work with! From left (in first photo): Fonz, Charu, Esdras, Kyoung, Bryan (Lighting Lead) [...]
I stop by at Supervising Technical director of La Luna Daniel McCoy’s office to check on the shading on one of our props. We actually watercolored most of the textures we applied to our models.
Steve Bloom and I record temporary gibberish for the story reels. The actors changed but the gibberish and the gesticulating stayed! I am acting as grandpa, can you tell? By the way here‘s an old cartoon I grew up with in Italy, La Linea. Inspiringly goofy stuff.
We try and figure out the physics of sweeping with animators Juan Carlos Navarro and Javier Moya. We video sessions like these to help capture the right movement. Won’t tell you much more than this to avoid spoilers!
Here’s a brainstorm in process … Eh eh, joke aside I do usually need to move around at lunch break, either run, swim or do some yoga … it gives me time to process information and either make decisions or come up with new ideas/solutions. We are very lucky to be at a Studio that [...]
Here’s a check in with Ed Robbins, La Luna’s character modeler and cloth simulation man! It’s his job to turn the sculpts of the characters (done by the amazing Greg Dikstra) into geometry on a computer! The applications he used to model our Bambino, Papa and Nonno are Maya, are Mudbox, Maya and a lot [...]
Recording and mixing the right sounds for a film is an art. Lucky for us we had an amazing sound designer on our side, Justin Pearson. We do a mixing session/review and then Justin shows us where one of the key sound effect we heard comes from: a homemade wind chime made of tiles.
Checking the progress on animator extraordinaire Robb Denovan’s latest shot. Rob animated some of my favorite shots in La Luna.